At the end of each brief ‘chapter’, you’re presented with a summary of the path that you took, as well as the one(s) that you didn’t. The movie progresses through branching paths. But sometimes, your actions will have an effect on this world, even effecting the story path that you see. Most of the time, you’ll just be watching events unfold. After this event, the viewer is essentially placed into the role of the child’s spirit viewing the aftermath of his death. ![]() The story concerns a family that experiences the loss of a young child to a tragic accident. “It was very challenging to use the space properly,” says Archambault, “to make sure that everything was right.” The viewer is not passive and in fact, in a very real sense, is a member of the cast. Interactive director Etienne Archambault explains that they savored “the challenge of a new way to both immerse the audience in the piece, and also to adapt it to the attention of the user. Whereas that was a fairly lighthearted mixture of real-life footage and CGI, they’re out to achieve something completely different, and all their own, with their latest release.Ĭomprised entirely of real-life footage which surrounds the viewer in 360 degrees, Afterlife puts you quite literally in the middle of the story. ![]() They’re no strangers to VR if you do already recognize the name, it might be from the We Happy Few spin-off Uncle Jack Live VR, which they worked on in conjunction with Compulsion Games and Gearbox. You may not have heard of Canadian studio Signal Space Lab, but they have extensive experience in TV, movies, and software. We spoke with the developers to learn more. Out now for PSVR, on steam for Vive, on the Oculus Home Store, and on the App Store, Afterlife ( official website) lies somewhere between a game and a traditional short movie.
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